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Pokemon crystal clear sprites
Pokemon crystal clear sprites








pokemon crystal clear sprites pokemon crystal clear sprites
  1. #Pokemon crystal clear sprites update#
  2. #Pokemon crystal clear sprites code#

As soon as you enter it, the game tries to execute the script ID found at SRAM address A800, which is normally expected to be zero. The Japanese version actually has a bug related to the PCC.

#Pokemon crystal clear sprites code#

Without hacking the ROM or using glitches, it can be accessed with GameShark code 0160E4D4, which alters the behavior of the warp tile so that it behaves like a hole tile. In the international releases, there's an unused warp right above the stairs on the ground floor of the regular Pokémon Center that leads here. The Administration Office, which can be accessed from the aforementioned door at the top-left of the map. ATTR_BLK settings are not actual palettes but rather attribute settings and they appear black, so they won't be documented. Game Genie codes ?9-A8B-91B + ?69-A7B-B31 will load any of these unused palettes. There are several other unused palettes that may be leftovers from Gold and Silver. It is worth noting that music was planned to play on the error message screen that appears as load functions are present. To enable the Super Game Boy features on real hardware or on an emulator, use the Game Genie code 031-46F-E6A (note that because the Super Game Boy checks for the bit after booting, you must first power it up with any game that has Super Game Boy enhancements inserted into the Game Genie, then insert the Pokémon Crystal cartridge with the Game Genie to see the hidden features). It is a leftover from the Japanese Gold version in all releases given that the border does not fit well with Crystal, it was likely that it was never intended to be used at all. It can be enabled by setting the flag at offset 146 to 03.

  • Japanese version: change 0圆7 in 0圆3EF to 0x00 and 0圆D in 0圆3F0 to 0x40 replace the five bytes in addresses 0圆3A0- 0圆3A4 with F0 A2 A7 28 FB.Īlternatively, the following Game Genie codes may be used:Įven though Pokémon Crystal is not compatible with the original Game Boy models or the Super Game Boy, it has an unused Super Game Boy border programmed into the game.
  • English version: change 0圆7 in 0圆277 to 0x00 and 0圆D in 0圆278 to 0x40 replace the five bytes in addresses 0圆226- 0圆22A with F0 A2 A7 28 FB.
  • To reinstate it, the bytes in the following offsets should be altered in order to load it and disable the regular title screen's animation: It is programmed at the beginning of bank 43 (address 0x10C000) and is complete with tilesets, palettes and loading functions. Part of the title is constituted by sprites, which partially cover the logo. There is an unused title screen in the data that does not reboot the game after the music ends, unlike the final title screen. The game is notable for being the first core Pokémon RPG to include a female protagonist and to experiment with online functionality that would be readded in future generations (one example being the predecessor to the GTS).

    #Pokemon crystal clear sprites update#

    Pokémon Crystal is the update to Pokémon Gold and Silver with a focus on Suicune and mobile phone stuff, the latter of which is exclusive to the Japanese version. This game has hidden development-related text. Also known as: Pokémon Version Cristal (FR), Pokémon Kristall-Edition (DE), Pokémon Edición Cristal (ES), Pokémon Versione Cristallo (IT), Pokémon Versão Crystal (BR), Pocket Monsters Crystal Version (JP)










    Pokemon crystal clear sprites